![]() As an additional cost to play your general this way, you must pay for each previous time you have played it this way. While a general is in the Command Zone, it may be played. (eg: Fog or Captain's Maneuver)Ĭommander Damage is specific to each Commander/Player pairing, not combined across all Commander.Ī player can lose if he or she is dealt 21 points of combat damage by his or her own Commander (ie: under someone else's control).Ī player with 15 or more Poison counters loses the game.Īll generals are placed in the Command Zone before shuffling at the start of the game. (eg: Beacon of Immortality)Ĭonversely, combat damage can be reduced, prevented, or replaced as it is taken, in which case it was never dealt and doesn't count towards the total taken from that Commander. While effects can raise a player's life total, it doesn't reduce the amount of damage previously taken from a Commander. This is an additional state based effect.Ĭommander Damage is cumulative throughout the game nothing can reduce the amount of damage a Commander has previously done to a player.īecause it is a property of the card and not a characteristic of the game object, a card is still the same Commander even if it leaves the field and returns. If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game Mox Sapphire, Ruby, Pearl, Emerald and Jet ![]() Also see the current Vintage Banned list.Ī: In turn order, players may exile (face down) some or all of the cards in their hand.ī Each player then draws one less card from their deck than the number they exiled.Ĭ: Players who exiled at least one card may return to step 1 and repeat the process, drawing one less card each time.ĭ: Players shuffle all exiled cards into their deck.Īll "Infinite" Combo’s are banned! Do not play a combo that CAN go inifinite.( EG, Stuffy Doll & Guilty Conscience, Quillous spike / Devoted Druid, etc ) - these are not fun in EDH With the exception of basic lands, no two cards in the deck may have the same english name.ĮDH is played with vintage legal cards, with the exception that cards are legal as of their set's prerelease. Please note that with "extort" the hybrid mana symbol is part of the reminder text and NOT used in determining the card's color. ( it can be used in a mono white or mono black deck)Įxample: If you were play Phelddagrif (Casting cost 1UWG) as your General, your deck may not contain any red or black cards no card in such a deck may contain red or black mana symbols or hybrid mana symbols ( Talisman of Dominance, Life//Death and Boros Guildmage are not allowed.)Īn EDH deck must contain exactly 100 cards, including the general A deck may not generate mana outside it's colours anything which would generate mana of an illegal colour generates colourless mana instead. The general's mana cost ( and any mana symbol found in the text box ) dictates what mana symbols may appear on cards in the deck. Legend Rule: If a player controls two or more Legendary permanents with the same name, that player chooses one of them and the rest are put into their owner's graveyards Players must choose a legendary creature as the "General" It can be played 1-on-1 but is usually multiplayer. Commander ( EDH ) is a Magic: The Gathering variant which provides a way of encouraging casual, interactive games with a low barrier to entry while still requiring good deck building skills.
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