It is intentional to only receive 500 points in Quest for Glory III. Many diehard fans were disappointed with this change, complaining the game was too "restricting" of its options. Instead of a text parser interface to control the hero, the use of the mouse to point and click was the main input device. Wages of War marked the first game in the series to use the VGA graphics engine which would be used for the next game of the series (the fifth game, Quest for Glory V: Dragon Fire, utilized 3D graphics). Special Thanks: Guruka Singh Khalsa, Douglas Herring, Jerry Shaw, Barry T.Technical Documentation: Lori Ann Cole, Lorelei Shannon, Corey Cole.Undetermined / Video Capture: Robert Ballew.Falls, Frank Ferrell, Jay Allan Friedmann, Darrin Fuller, Gloria Garland, Roger Hardy Jr., Jerry Jesserun, Josh Mandel, Brett Miller, Richard Powell, Guruka Singh Khalsa, Barry T. Acting / Voiceovers: Robert Ballew, Corey Cole, Lori Ann Cole, Dana Moody, Terrence C.Quality Assurance: Dave Clingman, Keri Cooper, Bill Davis Jr., David Fleming, Matthew Genesi, Diana Mulligan, Sharon Simmons, Sharon Hoban-Smith, Douglas Wheeler, Danny A.Writing / Dialogue / Story: Lori Ann Cole.Graphics / Artwork: Jeff Crowe, Dana Moody, Frank Ferrell, Jay Allan Friedmann, Darrin Fuller, Roger Hardy Jr., Jerry Jesserun, Tim Loucks, Mustafa Powell.Mark Hood, Larry Scott, Christopher Smith, Jeff Stephenson, Mark Wilden Interpreter / Development System: Chad Bye, Bill Crow, Dan Foy, Brian K.Programming: David Artis, Chris Carr, Rick Comstock, Marc Hudgins, Brett Miller, Kevin L.It also possible to randomly meet Stan Laurel and Oliver Hardy in the savanah, as French Foreign Legion soldiers. Some random encounters are not hostile, and others are downright silly yet nevertheless helpful in one way or another, such as the Awful Waffle Walker (meant to save the Hero from starvation), and Arne the Aardvark (possible to question for hints).Įach Quest for Glory title usually had a cameo by a comedian or a comedy team: the designers put Sanford and Son in this game, as merchants (i.e. The stealthy Thief character is less prone to these encounters. While traveling from one landmark to another, time passes rapidly, and the player is prone to random encounters, most of which are hostile. In a departure from the first two games, Quest for Glory III features an "overworld" viewscreen where all important cities and landmarks are represented in miniature. Furthermore, Quest for Glory III is the only game in the series to feature neither a single house to steal from in the main town nor a Thieves' Guild in general in which the Thief can fence stolen goods, hone his skills, and upgrade his equipment. While it is summoned, the player can't move and retain the staff, but the spells don't cost mana points (but their skills don't raise either).Īs for Thieves, the game's reliance on combat and tests of physical strength leave this character underdeveloped in this sequel. The Magic User character is given the opportunity to create a magical staff. Also, anyone with a character from a previous game could change the character to a different class, including paladin, before the start of the game. As soon as the battle is won, the Hero suddenly disappears into darkness.Īny user class who proved honorable enough in the previous game can be imported as a Paladin. The Hero earns membership in the warring tribes, and leads his newfound allies into battle against the Demon Wizard. The Hero must prevent the war and then thwart a demon who may be loosed upon the world. Each enemy has stolen a sacred relic from the other tribe and refused to return it before the other does. Tarna is on the brink of war the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Rakeesh the Paladin brings the Hero and Prince of Shapeir to his homeland, Tarna, a jungle and savanna environment that mimics the central African ecosystem. The plotline was pushed back to be in the fourth installment in 1993's Quest for Glory: Shadows of Darkness, dropping the roman numeral. Quest for Glory II hinted that Ad Avis would return in Quest for Glory III: Shadows of Darkness(However, this game begins by just hinting at the whereabouts of Ad Avis). ![]() The game was later planned to be called Quest for Glory III: Seekers of the Lost City for re-releases, but this never occurred. It is the sequel to Quest for Glory II: Trial by Fire, and it was the first entry in the series to be made as a VGA game using the SCI1.1 Interpreter version 1.001.050. Quest for Glory III: Wages of War is a hybrid adventure/ role-playing game developed and published by Sierra On-Line in August 1992 for MS-DOS.
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